Posted By possiblyarobot on February 13, 2014
Unemployment plus being snowed-in equals a brand new segment about running warjack heavy.
Today, I want to talk about everybody’s favorite starter army. Now, you can find plenty of discussion and army lists about your Nemos, Caines, Strykers, and Haileys on the Privateer Press forums and abroad. Occasionally, people will chat about Seige, Sloan and Kraye is always a favorite for jack running due to granting Cav rules, but you will almost never hear about Darius. I find this incredibly unusual as he is a fabulous jack runner. He meets all the criteria: battlegroup spells, jack specific abilites and upkeeps and a feat that’s specific to warjacks. The only reasons I can think of why people don’t play him often are that Cygnar players don’t play jack heavy or Darius’ abilities are too localized. Let’s take a look anyways.
To start out with, he’s easy to hit but hard to kill: 13/18 with 22 life boxes. He’s not a great fighter but if his weapons hit, they hurt. He has the same hammer as an Ironclad and his gun is RNG 12 AOE 4 POW 13. At focus 6 he’s nothing to write home about, so far, but when you flip over his card he has quite a few nice tricks. For starters, he gets to put out a bodging mine at the end of his Control phase, for a total of 3. As a star action he can immediately stand up anything within 2″ and then place one model 1″ away from its current position. Oh, and he has the Repair action. That’s right, he can repair his own jacks without spending any fury… er, focus.
His spell list is lovely. Full throttle lets all of his warjacks run/charge/slam or trample for free and all their melee attack rolls are boosted. It’s half his focus to use this spell so you wouldn’t do it if you only had one or two jacks. This is the kind of spell that gets better the more jacks you have in the army. That kind of scaling is why Darius wants a proverbial a wall of jacks, which leads me to his next spell: Fortify. It grants 2 arm to a warjack in his battlegroup and both that model and anything in base-to-base with it cannot be pushed, slammed or knocked down. This is how Darius can safely sit behind a bunch of heavies and the only way anyone can get to him is with Acrobatics, Flight, Phantom Seeker or a few other obscure abilites. Jackhammer lets a warjack make out of turn attacks (for a total of 6-7 depending on the warjack and full focus).
What does one take with a caster like this? Well, obviously you want as many melee attacks as possible to make the most of Full Throttle, but I want to say two Stormwalls. You see, with Darius and his scrapjacks, you can heal both colossals to full health on his feat turn. If all 3 scrapjacks are out, you can heal up two other jacks as well. If your opponent does not completely wipe out the colossals, any effort they put into damaging them is gone the moment Darius super repairs. Darius doesn’t even have to do it himself. The scrapjacks are solos, which means they can move as far up field as you need them to and at speed 6, you can heal at least X number of warjacks anywhere in his control area. Other great additions to his battlegroup include the Ironclad, Ole Rowdy, Gallant, Thunderhead, Stormclad and the Hammersmith.
We could debate about which attachment to take, the Squire or Sylys, but as most games don’t make it past turn 3, the only real difference is whether you want an extended control area or an extra 2″ range on spells. As I would be playing Darius fairly close to all the warjacks, the extra range would mitigate the need for an arc node.
To round out the list, one could take Stormsmiths to utilize the Stormwall’s lightning pods and I dare say this is an opportunity for the Trenchers to shine. Picture this: two Stormwalls with an assortment of heavies interspersed between them, marching down the field. Smoke clouds conceal their advance. And what’s this? ROF 3 jackmarshalled grenadiers popping 3″ AOEs over the Stormwalls to take out any pesky high DEF infantry?
Not convinced? I tried. Someday little Trenchies, some day.